Buildings

Buildings

 * Accelerated construction takes half the time but at twice the cost.
 * During protection the option to Accelerate construction is half as time effective but still cost double.
 * Raze cost 600 gc, Building cost 800 gc. Neither is depending of size on the province but are both effected by Mills.

Construction time
 
 * Basic construction time is 18 ticks.
 * Up on applying bonuses, stances or double speed all building times are rounded down, ie 13.5 ticks becomes 13 ticks

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Modified Construction Time examples
Builders Boon

0.9 * 18 = 16.2

Double Speed

0.5 * 18 = 9 ticks

Double Speed in Protection

0.75 * 18 = 13.5 ticks

Fortified

0.8 * 18 = 14.4 ticks

Double Speed * Builders Boon

0.5 * 0.9 * 18 = 8.1 ticks

Double Speed in Protection * Builders Boon

0.75 * 0.9 * 18 = 12.15 ticks

Fortified * Double Speed * Builders Boon 0.8 * 0.5 * 0.9 * 18 = 6.48
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Building Efficiency
Efficiency can be defined as: the ability to accomplish a job with a minimum expenditure of time and effort.

The buildings of your province need peasants to work in them. Without enough employees, you may find that your buildings function less efficiently. Building efficiency can be modified by Racial/Personality/Kingdom Stance/Ghost Workers spell/Science/Gold Dragon/Item/s.


 * All modifiers are multiplicative.
 * The "Current Available Workers" value, provided by the Internal Affairs Advisor page, already takes prisoners into account.
 * Building Efficiency affects all Flat-Rate and Percentage-Based buildings.
 * Building Efficiency has NO effect on Capacity Buildings
 * Changes in Building Efficiency take effect gradually.

Available Workers        =  Peasants + (Prisoners / 2) Optimal Workers          =  FLOOR(Total Jobs * .67) % Jobs Performed         =  MIN(Available Workers / Optimal Workers, 1) Building Efficiency      =  [0.5 * (1 + % Jobs Performed)* Stance * Science * Dragon * Race * Personality] + Ghost Workers

Capacity, Flat-rate and Percentage-based Buildings.
There are three classes of building effects, and each functions differently. While this may be difficult to follow, you will quickly understand it with some experience within the game.

Capacity Buildings
(Barren Lands, Homes, Stables, Dungeons)

These buildings simply create space for you, and are not impacted by efficiency issues. Homes, for example, provide additional space for peasants.

Flat-rate Buildings
(Farms, Guilds, Towers)

This type of building provides a set amount of a particular resource. These buildings need many employees to be fully effective. Effects for Flat-Rate Buildings = Base Effect * Number of Buildings * BE * Monarchy Bonus * Science

Percentage-based Buildings
(Mills, Banks, Training Grounds, Armouries, Barracks, Forts, Guard Stations, Hospitals, Thieves' Dens, Watchtowers, Libraries, Schools )

The majority of The Battlefields buildings are percentage-based. These buildings provide an effect based on the proportion of your land covered by it. For example, having 10% of your land as Banks will increase your income by a certain percentage. Like flat-rate buildings, these also require employees to provide full effects. In addition, each additional building you construct will be less effective.


 * Max Effect of a %-Based Building is 25 x Base Effect. With a 100% Building Efficiency, this is equivalent to building 50% of that building.

Effects for Percentage-Based Buildings = Base Effect * BE * % of building * (1 - % of building)

Buildings / Internal Affairs
The numbers listed in this section would be for the first building you construct. Your Internal Affairs Advisor will help you to understand the benefits of your land. Unless otherwise specified, these buildings have a maximum effect of 25 times the number listed below. With normal building efficiency, this maximum is reached by dedicating 50% of your land to that building.

Barren Lands (-)
Increases your maximum population by 15 (built land has a base capacity of 25)

Produces 2 Bushels per Day

Arcane Libraries (-)
{| class="article-table" Max 50% Spell damage upon you, is reduced by % * 2 Max 50% 
 * Stop Spells upon you, by % * 2

Armouries (arms)


Banks (-)


Military Barracks (rax)


Dungeons (-)


Farms (-)


Forts (-)


Guard Stations (GS's)


Guilds (-)


Homes (-)


Hospitals (hosp)
<span name="Mills_.28-.29">

Mills (-)
<span name="Schools_.28-.29">

Schools (-)
<span name="Stables_.28-.29">

Stables (-)
<span name="Training_Grounds_.28TG.27s.29">

Training Grounds (TG's)
<span name="Thieve.27s_Dens_.28TD.27s.29">

Thieve's Dens (TD's)
<span name="Towers_.28-.29">

Towers (-)
<span name="Watchtowers_.28WT.27s.29">

Watchtowers (WT's)

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